Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UE_STRPROPERTY_CLASS
- FProperty::ImportText_Internal()
- UE_STRPROPERTY_CLASS::ImportText_Internal()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/StrProperty.h.inl |
Include | #include "UObject/StrProperty.h.inl" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/StrProperty.cpp.inl |
virtual const TCHAR * ImportText_Internal
(
const TCHAR * Buffer,
void * ContainerOrPropertyPtr,
EPropertyPointerType PropertyPointerType,
UObject * OwnerObject,
int32 PortFlags,
FOutputDevice * ErrorText
) const