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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UDelegateProperty
- UObject::Serialize()
- UField::Serialize()
- UProperty::Serialize()
- UDelegateProperty::Serialize()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
Include | #include "UObject/UnrealTypePrivate.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyPrivate.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.