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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UClass
- UObject::GetRestoreForUObjectOverwrite()
- UClass::GetRestoreForUObjectOverwrite()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
virtual FRestoreForUObjectOverwrite &42; GetRestoreForUObjectOverwrite&40;&41;
Remarks
Save information for StaticAllocateObject in the case of overwriting an existing object. StaticAllocateObject will call delete on the result after calling Restore() An FRestoreForUObjectOverwrite that can restore the object or NULL if this is not necessary.