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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UClass
- UClass::FindArchetype()
- UBlueprintGeneratedClass::FindArchetype()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
virtual UObject &42; FindArchetype
&40;
const UClass &42; ArchetypeClass,
const FName ArchetypeName
&41; const
Remarks
Finds the object that is used as the parent object when serializing properties, overridden for blueprints