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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UClass > API/Runtime/CoreUObject/UObject/UClass/AddNativeFunction
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
void AddNativeFunction
&40;
const WIDECHAR &42; InName,
FNativeFuncPtr InPointer
&41;
Remarks
Add a native function to the internal native function table, but with a unicode name. Used when generating code from blueprints, which can have unicode identifiers for functions and properties.
Parameters
Name | Description |
---|---|
InName | name of the function |
InPointer | pointer to the function |