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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > TWeakFieldPtr > Get
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/WeakFieldPtr.h |
Include | #include "UObject/WeakFieldPtr.h" |
T &42; Get&40;&41; const
Remarks
Dereference the weak pointer. This is an optimized version implying bEvenIfPendingKill=false.