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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > TProperty_Numeric > TConvertAndSet< SameType, SameType >
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
TConvertAndSet
&40;
const TProperty_Numeric & Property,
FStructuredArchive::FSlot Slot,
void &42; Obj,
const FPropertyTag & Tag
&41;