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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > TPropertyTypeFundamentals
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
static TCppType GetDefaultPropertyValue&40;&41;
Remarks
Get the default value of the cpp type, just the default constructor, which works even for things like in32