Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > TPersistentObjectPtr > operator=
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PersistentObjectPtr.h |
Include | #include "UObject/PersistentObjectPtr.h" |
void operator&61;
&40;
const FWeakObjectPtr & Other
&41;
Remarks
Copy from an existing weak pointer, reserve IDs if required