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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > TPersistentObjectPtr > operator=
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PersistentObjectPtr.h |
Include | #include "UObject/PersistentObjectPtr.h" |
void operator=
(
const TObjectID & InObjectID
)
Remarks
Copy from a unique object identifier