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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > TPersistentObjectPtr
Type | Name | Description | |
---|---|---|---|
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void | operator=
(
const TObjectID& InObjectID |
Copy from a unique object identifier |
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void | Copy from an object pointer | |
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void | operator=
(
const FWeakObjectPtr& Other |
Copy from an existing weak pointer, reserve IDs if required |