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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/TPersistentObjectPtr > API/Runtime/CoreUObject/UObject/TPersistentObjectPtr/Get
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PersistentObjectPtr.h |
Include | #include "UObject/PersistentObjectPtr.h" |
UObject &42; Get&40;&41; const
Remarks
Dereference the pointer, which may cause it to become valid again. Will not try to load pending outside of game thread nullptr if this object is gone or the pointer was null, otherwise a valid UObject pointer