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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > TObjectRange< UObject > > TObjectRange
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectIterator.h |
Include | #include "UObject/UObjectIterator.h" |
TObjectRange
(
bool bOnlyGCedObjects
)