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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > TLazyObjectPtr > operator=
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
Include | #include "UObject/LazyObjectPtr.h" |
void operator&61;
&40;
const FUniqueObjectGuid & InObjectID
&41;
Remarks
Copy from a unique object identifier WARNING: this doesn't check the type of the object is correct, because the object corresponding to this ID may not even be loaded!
Parameters
Name | Description |
---|---|
ObjectID | Object identifier to create a lazy pointer to |