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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > TLazyObjectPtr
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
Include | #include "UObject/LazyObjectPtr.h" |
bool IsPending() const
Remarks
Test if this does not point to a live UObject, but may in the future true if this does not point to a real object, but could possibly