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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > TIsPODType< FSoftObjectPtr >
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPtr.h |
Include | #include "UObject/SoftObjectPtr.h" |
Syntax
enum
&123;
Value = TIsPODType<TPersistentObjectPtr<FSoftObjectPath> >::Value
&125;