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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > TFieldPath
Type | Name | Description | |
---|---|---|---|
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TFieldPath & | operator=
(
const TFieldPath& Other |
|
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TEnableIfTLosesQualifiersFromTo< OtherPropertyType, PropertyType >::Value >::Type | operator=
(
OtherPropertyType* InProperty |
Copy from an object pointer |
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void | operator=
(
const TFieldPath< OtherPropertyType >& Other |
Assign from another weak pointer, intended for derived-to-base conversions |