Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > TFieldPath > operator=
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/FieldPath.h |
Include | #include "UObject/FieldPath.h" |
template<typename OtherPropertyType UE_REQUIRES>
void operator=
(
const TFieldPath < OtherPropertyType > & Other
)
Remarks
Assign from another weak pointer, intended for derived-to-base conversions
Parameters
Name | Description |
---|---|
Other | weak pointer to copy from |