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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyAccessUtil.h |
Include | #include "UObject/PropertyAccessUtil.h" |
Syntax
namespace PropertyAccessUtil
{
static PropertyAccessUtil::EditorReadOnlyFlags = CPF_EditConst;
}
Remarks
Flags that make a property read-only when settings its value in the editor