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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
Include | #include "UObject/ObjectPtr.h" |
namespace ObjectPtr_Private
{
template<typename T, typename U, decltype(CoerceToPointer< T >(std::declval< U >())==std::declval< const T * >()) *>
bool ObjectPtr_Private::IsObjectPtrEqual
(
const TObjectPtr < T > & Ptr,
const U & Other
)
}
Remarks
Perform shallow equality check between a TObjectPtr and another (non TObjectPtr) type that we can coerce to a pointer.