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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > IReload > NotifyChange
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Reload.h |
Include | #include "UObject/Reload.h" |
void NotifyChange
(
UScriptStruct * New,
UScriptStruct * Old
)