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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
Inheritance Hierarchy
- TSharedFromThis
- INetDeltaBaseState
- FNetFastTArrayBaseState
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h |
Include | #include "UObject/CoreNet.h" |
Syntax
class INetDeltaBaseState : public TSharedFromThis< INetDeltaBaseState >
Remarks
INetDeltaBaseState An abstract interface for the base state used in net delta serialization. See notes in NetSerialization.h
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | CountBytes
(
FArchive& Ar |
Used when tracking memory to gather the total size of a given instance. |
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uint32 | ||
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uint32 | ||
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bool | IsStateEqual
(
INetDeltaBaseState* Otherstate |
|
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void | SetChangelistHistory
(
uint32 InChangelistHistory |
|
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void | SetLastAckedHistory
(
uint32 InAckedHistory |