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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h |
Include | #include "UObject/Script.h" |
Syntax
namespace FunctionCallspace
{
enum Type
&123;
Absorbed = 0x0,
Remote = 0x1,
Local = 0x2,
&125;
}
Values
Name | Description |
---|---|
Absorbed | This function call should be absorbed (ie client side with no authority) |
Remote | This function call should be called remotely via its net driver |
Local | This function call should be called locally |
Remarks
Space where UFunctions are asking to be called