Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FWeakObjectPtr > Get
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/WeakObjectPtr.h |
Include | #include "UObject/WeakObjectPtr.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/WeakObjectPtr.cpp |
UObject &42; Get
&40;
bool bEvenIfPendingKill
&41; const
Remarks
Dereference the weak pointer. nullptr if this object is gone or the weak pointer is explicitly null, otherwise a valid uobject pointer
Parameters
Name | Description |
---|---|
bEvenIfPendingKill | if this is true, pendingkill objects are considered valid |