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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FWeakObjectProperty
- TProperty::GetCPPType()
- TFObjectPropertyBase::GetCPPType()
- FWeakObjectProperty::GetCPPType()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyWeakObjectPtr.cpp |
virtual FString GetCPPType
&40;
FString &42; ExtendedTypeText,
uint32 CPPExportFlags
&41; const
Remarks
TProperty::GetCPPType should not be used here.