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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FUObjectArray > IsValid
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
Include | #include "UObject/UObjectArray.h" |
bool IsValid
&40;
FUObjectItem &42; ObjectItem,
bool bEvenIfPendingKill
&41;