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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FUObjectAnnotationSparse
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectAnnotation.h |
Include | #include "UObject/UObjectAnnotation.h" |
void Reserve
(
int32 ExpectedNumElements
)
Remarks
Reserves memory for the annotation map for the specified number of elements, used to avoid reallocations.