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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FUObjectAllocator
Deprecated * Use the more efficient FPermanentObjectPoolExtents instead
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectAllocator.h |
Include | #include "UObject/UObjectAllocator.h" |
bool ResidesInPermanentPool
&40;
const UObjectBase &42; Object
&41; const