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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FUObjectAllocator
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectAllocator.h |
Include | #include "UObject/UObjectAllocator.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectAllocator.cpp |
void BootMessage&40;&41;
Remarks
Prints a debugf message to allow tuning