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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FUInt32Property > API/Runtime/CoreUObject/UObject/FUInt32Property/op_assign
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
FUInt32Property & operator&61;
&40;
FUInt32Property &&
&41;