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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FTextProperty > Identical_Implementation
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/TextProperty.h |
Include | #include "UObject/TextProperty.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/TextProperty.cpp |
static bool Identical_Implementation
(
const FText & A,
const FText & B,
uint32 PortFlags
)