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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FStructProperty > API/Runtime/CoreUObject/UObject/FStructProperty/__ctor
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyStruct.cpp |
FStructProperty
&40;
FFieldVariant InOwner,
const FName & InName,
EObjectFlags InObjectFlags
&41;