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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FSparseDelegateStorage
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/SparseDelegate.h |
Include | #include "UObject/SparseDelegate.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SparseDelegate.cpp |
static void SparseDelegateReport
&40;
const TArray< FString > &,
UWorld &42;,
FOutputDevice &
&41;
Remarks
Outputs a report about which delegates are bound.