Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FSparseDelegateStorage
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/SparseDelegate.h |
Include | #include "UObject/SparseDelegate.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SparseDelegate.cpp |
static bool AddUnique
&40;
const UObject &42; DelegateOwner,
const FName DelegateName,
FScriptDelegate Delegate
&41;
Remarks
Binds a sparse delegate to the owner, verifying first that the delegate is not already bound. Returns if the delegate was successfully bound.