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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FSoftObjectPath
Type | Name | Description | |
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FSoftObjectPath
(
TYPE_OF_NULLPTR |
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FSoftObjectPath
(
FName Path |
Asset path FNames have been deprecated. This constructor should be used only temporarily to fix up old codepaths that produce an FName. | |
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FSoftObjectPath
(
const TObjectPtr< T >& InObject |
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FSoftObjectPath
(
const FObjectPtr& InObject |
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FSoftObjectPath
(
const UObject* InObject |
Construct from an existing object in memory | |
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FSoftObjectPath
(
FTopLevelAssetPath InAssetPath, |
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FSoftObjectPath
(
FName InAssetPathName, |
Asset path FNames have been deprecated. This constructor should be used only temporarily to fix up old codepaths that produce an FName. | |
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FSoftObjectPath
(
FName InPackageName, |
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FSoftObjectPath
(
const FSoftObjectPath& Other |
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FSoftObjectPath
(
FSoftObjectPath&& Other |
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FSoftObjectPath
(
const FString& Path |
Construct from a path string. Non-explicit for backwards compatibility. | |
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FSoftObjectPath
(
FTopLevelAssetPath InAssetPath |
Explicitly extend a top-level object path with an empty subobject path. | |
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FSoftObjectPath
(
FWideStringView Path |
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FSoftObjectPath
(
FAnsiStringView Path |
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FSoftObjectPath
(
const WIDECHAR* Path |
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FSoftObjectPath
(
const ANSICHAR* Path |