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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FSoftObjectPath
Syntax
FString SubPathString
Remarks
Optional FString for subobject within an asset. This is the sub path after the :
Optional [FString](API\Runtime\Core\Containers\FString) for subobject within an asset.
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FSoftObjectPath
FString SubPathString
Optional FString for subobject within an asset. This is the sub path after the :
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