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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FSoftObjectPath > FixupForPIE
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
Include | #include "UObject/SoftObjectPath.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
bool FixupForPIE
&40;
int32 PIEInstance,
TFunctionRef< void(int32, FSoftObjectPath &)> InPreFixupForPIECustomFunction
&41;
Remarks
Fixes up this SoftObjectPath to add the PIE prefix for the given PIEInstance index, returns true if it was modified