Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FSoftObjectPath > FixupForPIE
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
Include | #include "UObject/SoftObjectPath.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
bool FixupForPIE
&40;
TFunctionRef< void(int32, FSoftObjectPath &)> InPreFixupForPIECustomFunction
&41;
Remarks
Fixes up this SoftObjectPath to add the PIE prefix depending on what is currently active, returns true if it was modified. The overload that takes an explicit PIE instance is preferred, if it's available.