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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FSoftClassProperty
- FObjectPropertyBase::GetCPPTypeCustom()
- FSoftObjectProperty::GetCPPTypeCustom()
- FSoftClassProperty::GetCPPTypeCustom()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertySoftClassPtr.cpp |
virtual FString GetCPPTypeCustom
&40;
FString &42; ExtendedTypeText,
uint32 CPPExportFlags,
const FString & InnerNativeTypeName
&41; const