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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
Inheritance Hierarchy
- TInPropertyBaseClass
- TPropertyTypeFundamentals
- TProperty
- TFObjectPropertyBase
- FSoftObjectProperty
- FSoftClassProperty
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Syntax
class FSoftClassProperty : public FSoftObjectProperty
Remarks
Describes a reference variable to another class which may be nil, and will become valid or invalid at any point
Variables
Type | Name | Description | |
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TObjectPtr< class UClass > | MetaClass | Variables. |
Constructors
Type | Name | Description | |
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FSoftClassProperty
(
UField* InField |
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FSoftClassProperty
(
EInternal InInernal, |
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FSoftClassProperty
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | |
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FSoftClassProperty
(
FFieldVariant InOwner, |
Functions
Type | Name | Description | |
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
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void | BeginDestroy () |
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FField * | Construct
(
const FFieldVariant& InOwner, |
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FString | GetCPPMacroType
(
FString& ExtendedTypeText |
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FString | GetCPPTypeCustom
(
FString* ExtendedTypeText, |
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FString | ||
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SIZE_T | GetFieldSize () |
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void | PostDuplicate
(
const FField& InField |
Fixups after duplicating a Field |
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bool | Returns true, if Other is property of exactly the same type | |
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void | Begin UObject interface: the following functions mimic UObject interface for easier transition from UProperties to FProperties. | |
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void | SetMetaClass
(
UClass* NewMetaClass |
Setter function for this property's MetaClass member. |
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FFieldClass * | StaticClass () |
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uint64 | ||
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uint64 |
Overridden from TProperty
Type | Name | Description | |
---|---|---|---|
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FString | GetCPPType
(
FString* ExtendedTypeText, |
TProperty::GetCPPType should not be used here. |
Operators
Type | Name | Description | |
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void | operator delete
(
void* InMem |
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void * | operator new
(
const size_t InSize, |
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void * | operator new
(
const size_t InSize |