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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FSetProperty
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertySet.cpp |
static FField * Construct
(
const FFieldVariant & InOwner,
const FName & InName,
EObjectFlags InObjectFlags
)