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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FScriptMapHelper
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
int32 AddDefaultValue_Invalid_NeedsRehash&40;&41;
Remarks
Adds a blank, constructed value to a given size. Note that this will create an invalid map because all the keys will be default constructed, and the map needs rehashing. The index of the first element added.