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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FScriptArrayHelper
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
bool ExpandForIndex
&40;
int32 Index
&41;
Remarks
Expand the array, if needed, so that the given index is valid true if expansion was necessary NOTE: This is not a count, it is an INDEX, so the final count will be at least Index+1 this matches the usage.
Parameters
Name | Description |
---|---|
Index | index for the item that we want to ensure is valid |