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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FSavePackageArgs
Syntax
EObjectFlags TopLevelFlags
Remarks
For all objects which are not referenced[either directly, or indirectly] through the InAsset provided to the Save call (See UPackage::Save), only objects that contain any of these flags will be saved. If RF_NoFlags is specified, only objects which are referenced by InAsset will be saved into the package.