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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FReferenceFinder
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
Include | #include "UObject/UObjectGlobals.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp |
FReferenceFinder
&40;
TArray< UObject &42; > & InObjectArray,
UObject &42; InOuter,
bool bInRequireDirectOuter,
bool bInShouldIgnoreArchetype,
bool bInSerializeRecursively,
bool bInShouldIgnoreTransient
&41;
Remarks
Constructor
Parameters
Name | Description |
---|---|
InObjectArray | Array to add object references to |
InOuter | value for LimitOuter |
bInRequireDirectOuter | value for bRequireDirectOuter |
bShouldIgnoreArchetype | whether to disable serialization of ObjectArchetype references |
bInSerializeRecursively | only applicable when LimitOuter != nullptr && bRequireDirectOuter==true; serializes each object encountered looking for subobjects of referenced objects that have LimitOuter for their Outer (i.e. nested subobjects/components) |
bShouldIgnoreTransient | true to skip serialization of transient properties |