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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FReferenceCollector
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
Include | #include "UObject/UObjectGlobals.h" |
virtual bool MarkWeakObjectReferenceForClearing
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UObject &42;&42; WeakReference
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Remarks
Marks a specific object reference as a weak reference. This does not affect GC but will be freed at a later point The default behavior returns false as weak references must be explicitly supported