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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FReferenceCollector > AddReferencedObjects
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
Include | #include "UObject/UObjectGlobals.h" |
template<typename KeyType, typename ValueType, typename Allocator, typename KeyFuncs>
void AddReferencedObjects
&40;
TMapBase< KeyType, ValueType &42;, Allocator, KeyFuncs > & Map,
const UObject &42; ReferencingObject,
const FProperty &42; ReferencingProperty
&41;