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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FReferenceCollector > AddReferencedObjects
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
Include | #include "UObject/UObjectGlobals.h" |
template<typename KeyType, typename ValueType, typename Allocator, typename KeyFuncs>
void AddReferencedObjects
(
TMapBase < KeyType *, ValueType, Allocator, KeyFuncs > & Map,
const UObject * ReferencingObject,
const FProperty * ReferencingProperty
)
Remarks
Adds references to a map of objects.
Parameters
Name | Description |
---|---|
Map | Referenced objects map. |
ReferencingObject | Referencing object (if available). |
ReferencingProperty | Referencing property (if available). |