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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FReferenceChainSearch > GetRootPath
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/ReferenceChainSearch.h |
Include | #include "UObject/ReferenceChainSearch.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ReferenceChainSearch.cpp |
FString GetRootPath
(
TFunctionRef < bool &Params)> ReferenceCallback,
UObject * TargetObject
) const
Remarks
Returns a string with a short report explaining the root path, will contain newlines
Parameters
Name | Description |
---|---|
ReferenceCallback | function called when processing each reference, if true is returned the next reference will be processed otherwise printing will be aborted |