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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FProperty_DoNotUse
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
static void Unsafe_AlterOffset
&40;
FProperty & Property,
const int32 OffsetOverride
&41;
Remarks
To facilitate runtime binding with native C++ data-members, we need a way of updating a property's generated offset. This is needed for pre-generated properties, which are then loaded later, and fixed up to point at explicitly mapped C++ data-members.
Explicitly exposed for this singular case DO NOT USE otherwise.